Sunday, September 13, 2009

Assignment 0.3 Haptic model trace.

The top is my favorite because of the colors and complexity.

Weeklyblog W3 3/3 Success from Failure.

Thursday-Friday
I was once told you learn more form your failures than you do your success.
The first photo is a failure. I failed to make the raven as dynamic as i needed. In the digital field I will have to be a constant learner. To me this means i will bail at things continually thought my career.
The second picture is my next attempt It is still a work in progress.
I have leaned alot from my failure.

Weeklyblog W3 2/3 Half Life 2 COMBINE STUDY.

 
Wednesday.
This was a concept study of the character type Civil Protection/MetroCop. It is only the beginning of the study and much further investigation is required.
The feel of the metro cop is oppressive-urban. Jut looking at the standard gas mask reveals alot about the character. Just the fact of it being a gas mask makes it cliche-ly oppressive. But there is more to it than that. The shape (that I will discuss in more detail late)r is rich in character. The sharp lines in the gas mask give it a urban feel. This is most likely because of the sharp corners buildings have and the urban architecture always has.
There's 2 gas mask canisters. This is extremely weird for me as i was always told to make things come in odd numbers to add to interest. Maybe this was some small flaw in the character? I prefer to think that they did this intentional. In order to give this more of a conformist feel they apparently broke the odd rule. This creative rule brekaing gives the MetroCop a boring appeal. Almost faceless.

Weeklyblog W3 1/3 Ravens and Concept development.

 
The following events took palace Monday-Tuesday.
Before I begin any design I start on paper. This allows me to rapidly concept what I am going to do. The first picture is a concept for the pose of the Raven. The 2nd Picture is a study of raven wings. It is obvious that the development of an idea on paper is essential before moving into the digital realm. Concept is everything.